Ronin (1998)
Directed by John Frankenheimer
Screenplay by J.D. Zeik and Richard Weisz
Story by J.D. Zeik
Rating: 7.00/10.00 or ***
As far as action films go, Ronin is the pure definition. If there isn't action onscreen at the moment, the scenes cleverly build up to one. This is not to say the film is inundated with action. Far from it, actually. But director John Frankenheimer knows what an action film is, and in this film, everything is set up in such a way to somehow bring order to the proceedings of action, which in most other films of the genre, seem like an experiment with anarchy. Violence is inherently a state of disorder, but the good action films bring reason into the proceedings.
In Ronin's case, there is an interesting twist to this concept. All reason is removed from the film; instead, a briefcase is the center of attention. This is a Hitchcock creation, what is called a McGuffin. The briefcase contains something important. Its contents are unknown and never revealed. The contents aren't important. The point, here, is that everyone in the film cares about it and does their designated task to retrieve it, protect it, grab it, or hide it.
Generally, I'm a fan of this method of storytelling since it tends to focus all attention on the characters. This is where Ronin shines. Each character is memorable in many ways, and the actors who portray them are experts at their tasks. Robert De Niro plays Sam, whom everyone believes is ex-CIA; Jean Reno plays Vincent, who turns out to be Sam's greatest ally and the film's most important character; Natascha McElhone plays Deirdre, the mastermind behind the plan to obtain the briefcase; Stellan Skarsgard plays Gregor, the computer whiz; Sean Bean plays Spence, the "bombs expert" but really the exercise in showing the varying levels of professionalism in the caper crowd; and Skipp Sudduth, the driving expert. The supporting players are generally those interested in keeping the briefcase to themselves. Very well then. But we find that the jobs of the characters are not as important or memorable as their motives. This was a wise choice in approaching the film.
The film is a string of action scenes and betrayal reveals. Ronin has many twists and turns, all expected but not easily predicted. There are few moments of clarity with the characters. There shouldn't be. We are in a world of deception and con games. There are always questions and answers, but neither the questions nor the answers are accessible at the appropriate times. In terms of film evolution, Ronin gets everything right.
Ronin is also successful at suspending disbelief. Each scene evolves with a firm grasp of the viewer. One can question a scene's validity when looking piece by piece at the film, but each scene is an appropriate transition from the scene before it. Ronin evolves well despite being quite unrealistic. And that's really the point. An action scene should exist out of convenient necessity and not necessary convenience. Ronin is a film of the former quality and not the latter.
Most action films lack plot. Ronin is no exception. But here, plot is absolutely unnecessary because Frankenheimer cares about the characters, their motives, and their interactions. Anything else is simply a backdrop, the canvas. Without this emphasis, the film would be a complete bore, a pointless exercise in explosions and blood. It might as well star Van Damme or The Rock at that point. It doesn't, and it shouldn't.
Part of the film's success is the dialogue, a combination of matter-of-factness and of "business singing". It comes as no surprise that David Mamet (Richard Weisz) had a hand in the film's final words. His dialogue always sings, like music without instrumentation. The words flow (Think Glengarry Glen Ross or Heist.), and the atmosphere of the words is a complete complement to the film's style.
As far as Ronin's style, the movie is shot with a prominently serious attitude. Ronin is all business, much like the equally successful Heat. Action scenes are shown with an ease and a commanding order. Nothing is shot wildly or impossible to follow. And the characters in the scenes are all business. This allows the use of comedy sparingly. However, the comedy is generally effective since it is approached with quiet deadpan. In fact, I found myself laughing seconds after the joke occurred because it was almost impossible to tell the joke apart from the seriousness. This is not a complaint, either. This is how deadpan should work.
While Ronin is not great in any single matter, the film is solid in all aspects. Ronin is an above average motion picture of its genre. It could be used in film classes as an example of a good action film. Ronin is a concept, an example of how action can exist without plot. All that's needed is something nobody knows about. The pieces of the puzzle fall into place after that. What the filmmakers of Ronin realize is that by making the pieces of the puzzle the focal point, it doesn't matter what the final image looks like.